Roblox R6 Animation Commissions
Rates, workflow, and terms - for anyone weighing a commission.
Core locomotion - the animations every character needs to move around.
*Left/Right dash variants count as one asset (mirrored automatically).
Strikes, blocks, and skill-based moves - priced by complexity.
*Bigger skills include custom accessory rigging (e.g., TSB Monster Garou scarfs, Tokyo Ghoul Kagune). Scales with complexity.
Equipment, taunts, and cutscene work.
*Base emote rate covers up to 10 seconds. Longer emotes may cost more depending on complexity.
*Base rate covers up to 2 rigs. More characters/rigs may increase the price depending on complexity. Includes camera tracking and Moon Animator framing.
Written in plain language - read this before commissioning so we're both on the same page.
Bigger orders (more than 3 small assets) require a 50% deposit before work starts. The rest is due once the work is finished, before final files are sent. Small single-asset orders can often be paid in full at the end instead.
All payments go through Stripe checkout - no other payment method is accepted.
Pay Securely via StripeYou'll get progress updates through clips or screen shares as work goes. Heavily watermarked previews only apply to video-only commissions (like YouTube Shorts); raw game project files (.rbxm / .rbxl) are shown without watermarks.
Raw animation files (.rbxm, .rbxl, or Blender source) are sent as soon as the final payment clears.
Every order includes up to 2 rounds of minor tweaks. Bigger structural redesigns requested after an animation is finished cost extra.
Refunds aren't automatic - they need a valid reason (like me cancelling, missing the agreed deadline without communication - see Deadline Policy, or failing to deliver what was paid for). Simply changing your mind after production has started doesn't qualify.